Technical Q&As
QD3D 42 - 3D Acceleration (8-Apr-96)
Q We sell a game that incorporates our own proprietary 3D technology. We would
like to be able to take advantage of 3D Acceleration hardware, if it is
available on the user's system. What do you recommend we use?
A The Rendering Acceleration Virtual Engine (RAVE) application development
interface (API) defines an abstract standardized hardware interface for
applications to communicate with and control 3D hardware. If you adapt your
game to draw to a RAVE then it will be compatible with any hardware 3D
accelerators with RAVE-compatible drivers. RAVE is also a cross-platform
specification, so code you write for the Macintosh will be easier to port to
Windows 95 or Windows NT.
Technical Q&As
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